The case against Candyland

What an interesting point. I think there’s some value in the simple games just because it introduces children step-by-step to various concepts of rule-following and logical deduction. But there are lots more games out there now, and many of them have various steps involving logical deduction, cause and effect, and opportunity cost. And the graphics are a lot better, and usually there’s a lot of fun adrenaline-pumping action in-between the lessons.

And then there’s Timez Attacks and The Typing of the Dead, which take the idea of learning and gaming to a whole new level.

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